Publikationen

Welfenlab Reports

Durch un­se­re Ver­öf­fent­li­chungs­rei­he Wel­fen La­bo­ra­to­ry Re­ports in­for­mie­ren wir über For­schungs­ar­bei­ten an un­se­rem Lehr­stuhl, unter an­de­rem wer­den auf die­sem Weg aus­ge­wähl­te stu­den­ti­sche Ab­schluss­ar­bei­ten pu­bli­ziert. 

Publikationen nach Jahren

Hier fin­den sie sämt­li­che Pu­bli­ka­tio­nen des Wel­fen­lab ge­ord­net nach Art der Pu­bli­ka­ti­on und Er­schei­nungs­da­tum. 
Sie fin­den hier auch ein voll­stän­di­ge Pu­bli­ka­ti­ons­lis­te.

1979 . . . 2009 2010 2011 2012 2013 2014 2015 2016

2010 

Artikel
2010
Guido Böttcher, Dennis Allerkamp, Franz-Erich Wolter
Multi-Rate Coupling of Physical Simulations for Haptic Interaction with Deformable Objects
The Visual Computer
26
903-914
2010
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Real-time simulation of deformable objects involves many computational challenges to be solved, particularly in the context of haptic applications, where high update rates are necessary for obtaining a satisfying experience. The required performance can generally be achieved by introducing an intermediate layer responsible for the simulation of the small part of the surface being in contact with the fingers. In this paper, we present an algorithm controlling the run-time of the concurrent simulation threads. It uses information from previous simulation steps to estimate the time spent in the simulation operation considering also changes in the geometry of the intermediate layer. The introduction of such a local contact simulation introduces damping to the overall system. Its effect on the dynamics of the simulation system is experimentally analysed with an interaction test.
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Bücher
2010
Dennis Allerkamp
Tactile Perception of Textiles in a Virtual-Reality System
Springer
2010
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Während seiner Arbeit im HAPTEX-Projekt und später in seiner Dissertation hat Dennis Allerkamp hier im Welfenlab die haptische Wahrnehmung des Menschen insbesondere für Anwendungen in virtuellen Umgebungen erforscht. Dabei entstanden sowohl eine haptische Simulation der Oberfläche von Textilien, als auch ein haptisches Display, das die simulierten Tastimpulse für einen Menschen fühlbar machen kann.

In seinem jetzt erschienenen Buch "Tactile Perception of Textiles in a Virtual-Reality System" beschreibt er ein solches System komplett von den wahrnehmungspsychologischen und biologischen Grundlagen bis hin zu der technischen Umsetzung und experimentellen Ergebnissen.

Das Buch erscheint in der COSMOS-Reihe des Springerverlags unter der ISBN 978-3-642-13973-4.

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Konferenzen
2010
YaDiV - The Development of an Open Platform for 3D Visualization and 3D Segmentation of Medical Data
2010
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Keynote Lecture, 3D Anatomical Human Summer School, 2010, Crete
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Shape and Image Cognition, Construction and Compression via Tools from Differential Geometry
2010
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Keynote Lecture, Computer Graphics International 2010, Singapore
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Beiträge in Tagungsbänden
2010
Tina Thiessen, Martin Gutschke, Philipp Blanke, Wolfgang Mathis, Franz-Erich Wolter
Numerical Analysis of Relaxation Oscillators Based on a Differential Geometric Approach
ICSES 2010, Gliwice, Poland
2010
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The difficulties to analyse the state space of a special class of nonlinear electronic circuits are illustrated and a new method to treat these problems is presented. Theoretical aspects of circuit equations from a differential geometric point of view are considered and methods for solving circuit equations by means of algorithms from computational differential geometry are presented. In this paper differential geometric methods were applied to a relaxation oscillator and numerical results were achieved. We describe the behaviour of an emitter-coupled multivibrator with differential algebraic equations and compute its state space numerically.
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Nadia Magnenat-Thalmann, Ugo Bonanni, Franz-Erich Wolter, Guido Böttcher
Manipulating Virtual Hair and Textiles
14. ASIM Fachtagung: Simulation in Produktion und Logistik, Karlsruhe
2010
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The actions of modelling and manipulating virtual objects in three-dimensional environments are required for a number of applications in the virtual prototyping process for industrial production as well as in the movie and entertainment business. The research and development of interactive systems enabling such operations focus on reproducing the visual appearance, dynamic behaviour and contact response of the simulated objects. This paper presents two application examples of interactive manipulation frameworks which have been respectively designed for the interaction with virtual hair and virtual textiles.
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